Linear velocity:

where is the position.

Angular velocity:

Types of velocity:

  • Absolute velocity: Velocity with respect to a point on the same body fixed at origin of global coordinate axes system.
  • Velocity difference: Velocity with respect to a point on the same body that is not fixed

  • Relative velocity: Velocity with respect to a point on a different body that is not fixed

Complex Number Representation

Recall that position is given by:

Thus, we have:

where is the scalar length of vector .

Vector Loop Velocity Analysis of Fourbar Linkage

Step 1: Check the reference frame/coordinate system. should be fixed with angle of zero with respect to -axis. If this is not the case, set up a local coordinate system that meets this convention.

Step 2: Check to see if you have all the angles you need. If we are missing , , we will need to do a position analysis first to find these angles.

Step 3: Calculate and .

To do this, we use the vector-loop position equations for the fourbar pin-jointed linkage, which were derived here. The linkage in Figure 6-20 on which we also show an input angular velocity applied to link 2. This can be a time-varying input velocity.

The vector loop equation is:

which we can substitute the complex number notation for the vectors

To get an expression for velocity, we can differentiate this with respect to time:

where we take advantage of the fact that . Note that the term has been dropped, since .

The equation above is also the relative velocity or velocity difference equation:

where:

Solving gives:

Step 4: Solve for the linear velocities with:

If we need to solve for both the open and crossed positions, we will need to do steps 3 and 4 twice; once with for the open position, and once with for the closed position.

Vector Loop Velocity Analysis of Crank-Slider

We can follow a similar approach for a crank-slider system. Crank is input, slider is output.

Step 1: Check the reference frame/coordinate system.

Step 2: If we are missing and you will need to do a position analysis first to find these parameters.

Step 3: Calculate angular velocity () and linear velocity of slider block . These can be derived similar to above by writing the vector loop equation and then differentiating with respect to tiem.

We have:

Step 4: Solve for the linear velocities, :

If we need to solve for both the open and crossed positions, we will need to do steps 3 and 4 twice; once with for the open position, and once with for the closed position.